The Epic of Gilgamesh is the world's oldest known story. Although our most complete version of it is from Assyria around 700 B.C., fragments of the story have been found from as far back as 2,000-ish B.C. Any writing that we have older than that consists only of records of commercial transactions, plus maybe some poems or prayers. If there are older written narratives than Gilgamesh we don't know of them.
It must have been fairly widely known around the Middle East back at that time because fragments have been found in several languages--for instance, its most famous episode, an account of a flood that destroys all life on earth except one righteous family, of course appears in an only-slightly modified form in the Bible, and was found also in the traditions of many other peoples. However, from the time of antiquity until an archeological expedition uncovered it in the early 20th century the rest of the story was lost.
The story follows Gilgamesh, a young and vigorous king of Uruk. Unable to find a match for his physical prowess among civilized peoples, the Gods send the wild man Enkidu to Uruk, where he engages with Gilgamesh in a wrestling match. After battling to a draw, the two become the best of friends, and set out on adventures together. They defeat a monster in the cedar forest of Lebanon, attracting the attention of the love Goddess Ishtar. She proposed to Gilgamesh, who turns her down. In revenge, she casts a sickness on Enkidu, killing him. Heartbroken after the death of his friend, Gilgamesh sets out for the garden of the Gods to find the secret to immortal life. He arrives and encounters several strange characters, including Utnapishtim, the only mortal man ever to be granted immortality, who relates to him the Flood story. Finally, Gilgamesh finds a kind of undersea plant that grants immortal life, only to lose it again. Upon his arriving again at his home city of Uruk he finally realizes the fate of all men is to die, and the best a man can do is achieve glory for himself while upon the earth.
I've wanted to read this book for a long time and I don't know why I never did before; it's pretty short and easy to read. It's basically an adventure story with larger-than-life heroes and epic journeys and magic artifacts. I would think anybody from high school on with an interest in fantasy or fairy tales would find it interesting, and it's also an intriguing document of life in earliest recorded history. Yet despite its distance from us in time, I find the problems and concerns of Gilgamesh are not so different than those of people today: friendship, romance and spurned love, finding your place in the world, and coming to terms with the inevitability of disease, aging, and misfortune.
Monday, December 8, 2014
Friday, December 5, 2014
Ranking the non-DC and non-Marvel Comic Movies
So far I've ranked the Batman movies, the Superman movies, the other DC movies, the Avengers movies, and the X-Men movies. There's only one major franchise of super-hero movies I haven't ranked yet, and that is the Spider-Man franchise. But for now, let's rank the comic-based movies that aren't based on DC or Marvel superheroes.
As ever, my ranking system is
Green=excellent Blue=pretty good Black=Okay Red=avoid
American Splendor--Based on Harvey Pekar's autobiographical comics about life as a blue collar worker in Cleveland. Parts of the movie are "real", with Paul Giamatti playing Pekar himself, other parts are animated. Includes all the famous episodes--Pekar's friendship with cartoonist R. Crumb, his appearances on David Letterman, his work at the Cleveland VA hospital as a file clerk. Highly, highly recommended.
Conan, various movies--I've decided the Conan movies are based on R.E. Howard's original stories, and not the 1970s Marvel comics, so these don't earn a review.
Crumb--About the life of underground cartoonist R. Crumb and his exceedingly strange family. Robert Crumb and his two brothers grew up with a brutal, physically abusive father and turned to drawing their own comics as an escape. They continued this practice into their teenage years and beyond, with Robert especially sublimating his repressed personality and sexual desires and frustrations into increasingly bizarre comic art. This became the basis of a whole career for him, producing such 60s comics icons as Fritz the Cat and Mr. Natural. The movie is endlessly fascinating and most certainly not for kids.
Creepshow--A horror film based on the spirit of the old 1950s Tales From the Crypt comics, but not on any particular stories that were actually published. As with Conan, I've decided these don't meet the threshold for inclusion.
Fritz the Cat (1972)--An X-rated animated movie based on R. Crumb's stoner, ne'er-do-well cat. Do not, do not show this movie to your kids. But don't show it to your adult friends either. It feels highly dated, the racial and sexual scenes are just embarrassing, and it is awfully hard to get through.
Heavy Metal (1981)--Unlike Fritz the Cat, and perhaps this is just personal bias showing, but I find this film to be the height of lurid pulp entertainment. Taking several of the best-loved stories from the long-running science-fiction comics anthology magazine Heavy Metal, adding a hard rock soundtrack anchored by Sammy Hagar, and not toning down the sex, nudity, violence, and weirdness of the original material one bit, this movie achieves a sort of dream-like id-driven erotic nirvana. Voice work is done by John Candy and Ivan Reitman, among others.
Hellboy--Haven't seen
Judge Dredd--Haven't seen
Mystery Men--Reasonably amusing send-up of superheroes based on a popular DC comic from the early 1990s.
Sin City (2005)--Ultra-violent anthology with stories from Frank Miller's popular 1990s comic. Noir atmosphere and truly over-the-top murder and mayhem featuring bent cops, femmes fatale, and private eyes.
Sin City: A Dame to Kill For (2014)--Haven't seen
V for Vendetta--Haven't seen
Watchmen (2009)--This 1986 comic by Alan Moore featuring superheroes facing the real-life consequences of their actions is considered one of the finest comics ever made. A nearly scene-for-scene transfer to film somehow results in a fairly mediocre movie. Huh. I've re-read the comic lately, it's still pretty good, you should read it too if you haven't yet.
_______________________________________________________________________________
Here's the master list of all comics movies I've rated so far, in order from best to worst:
Crumb
American Splendor
Iron Man
Heavy Metal (1981)
Avengers
Superman (1978)
Captain America
Batman Begins (2005)
Captain America 2: The Winter Soldier
X-Men 2: X-Men United
X-Men: Days of Future Past
Superman II
Batman (1989)
The Dark Knight (2008)
Iron Man 3
The Wolverine
Sin City (2005)
X-Men: First Class
X-Men
Swamp Thing (1982)
Iron Man 2
Watchmen (2009)
Batman Forever (1995)
Superman Returns (2006)
Thor 2: The Dark World
Incredible Hulk (2008)
Mystery Men
Dark Knight Rises (2012)
Superman III
Supergirl (1984)
Thor
X-Men 3: Last Stand
Hulk (2003)
Fritz the Cat (1972)
Batman and Robin (1997)
Batman Returns (1992)
Superman IV
Batman (1966) (Haven't seen)
Catwoman (Haven't seen)
Constantine (Haven't seen)
Green Lantern (Haven't seen)
Hellboy (Haven't seen)
Judge Dredd (Haven't seen)
Man of Steel (Haven't seen)
Sin City: A Dame to Kill For (2014): Haven't seen
V for Vendetta (Haven't seen)
X-Men Origins: Wolverine (Haven't seen)
As ever, my ranking system is
Green=excellent Blue=pretty good Black=Okay Red=avoid
American Splendor--Based on Harvey Pekar's autobiographical comics about life as a blue collar worker in Cleveland. Parts of the movie are "real", with Paul Giamatti playing Pekar himself, other parts are animated. Includes all the famous episodes--Pekar's friendship with cartoonist R. Crumb, his appearances on David Letterman, his work at the Cleveland VA hospital as a file clerk. Highly, highly recommended.
Conan, various movies--I've decided the Conan movies are based on R.E. Howard's original stories, and not the 1970s Marvel comics, so these don't earn a review.
Crumb--About the life of underground cartoonist R. Crumb and his exceedingly strange family. Robert Crumb and his two brothers grew up with a brutal, physically abusive father and turned to drawing their own comics as an escape. They continued this practice into their teenage years and beyond, with Robert especially sublimating his repressed personality and sexual desires and frustrations into increasingly bizarre comic art. This became the basis of a whole career for him, producing such 60s comics icons as Fritz the Cat and Mr. Natural. The movie is endlessly fascinating and most certainly not for kids.
Creepshow--A horror film based on the spirit of the old 1950s Tales From the Crypt comics, but not on any particular stories that were actually published. As with Conan, I've decided these don't meet the threshold for inclusion.
Fritz the Cat (1972)--An X-rated animated movie based on R. Crumb's stoner, ne'er-do-well cat. Do not, do not show this movie to your kids. But don't show it to your adult friends either. It feels highly dated, the racial and sexual scenes are just embarrassing, and it is awfully hard to get through.
Heavy Metal (1981)--Unlike Fritz the Cat, and perhaps this is just personal bias showing, but I find this film to be the height of lurid pulp entertainment. Taking several of the best-loved stories from the long-running science-fiction comics anthology magazine Heavy Metal, adding a hard rock soundtrack anchored by Sammy Hagar, and not toning down the sex, nudity, violence, and weirdness of the original material one bit, this movie achieves a sort of dream-like id-driven erotic nirvana. Voice work is done by John Candy and Ivan Reitman, among others.
Hellboy--Haven't seen
Judge Dredd--Haven't seen
Mystery Men--Reasonably amusing send-up of superheroes based on a popular DC comic from the early 1990s.
Sin City (2005)--Ultra-violent anthology with stories from Frank Miller's popular 1990s comic. Noir atmosphere and truly over-the-top murder and mayhem featuring bent cops, femmes fatale, and private eyes.
Sin City: A Dame to Kill For (2014)--Haven't seen
V for Vendetta--Haven't seen
Watchmen (2009)--This 1986 comic by Alan Moore featuring superheroes facing the real-life consequences of their actions is considered one of the finest comics ever made. A nearly scene-for-scene transfer to film somehow results in a fairly mediocre movie. Huh. I've re-read the comic lately, it's still pretty good, you should read it too if you haven't yet.
_______________________________________________________________________________
Here's the master list of all comics movies I've rated so far, in order from best to worst:
Crumb
American Splendor
Iron Man
Heavy Metal (1981)
Avengers
Superman (1978)
Captain America
Batman Begins (2005)
Captain America 2: The Winter Soldier
X-Men 2: X-Men United
X-Men: Days of Future Past
Superman II
Batman (1989)
The Dark Knight (2008)
Iron Man 3
The Wolverine
Sin City (2005)
X-Men: First Class
X-Men
Swamp Thing (1982)
Iron Man 2
Watchmen (2009)
Batman Forever (1995)
Superman Returns (2006)
Thor 2: The Dark World
Incredible Hulk (2008)
Mystery Men
Dark Knight Rises (2012)
Superman III
Supergirl (1984)
Thor
X-Men 3: Last Stand
Hulk (2003)
Fritz the Cat (1972)
Batman and Robin (1997)
Batman Returns (1992)
Superman IV
Batman (1966) (Haven't seen)
Catwoman (Haven't seen)
Constantine (Haven't seen)
Green Lantern (Haven't seen)
Hellboy (Haven't seen)
Judge Dredd (Haven't seen)
Man of Steel (Haven't seen)
Sin City: A Dame to Kill For (2014): Haven't seen
V for Vendetta (Haven't seen)
X-Men Origins: Wolverine (Haven't seen)
Sunday, November 23, 2014
What I'm Reading: Safe Area Gorazde
Gorazde is a town in Bosnia. During the Bosnian war from 1992-95, it was one of four safe areas for Bosnian Muslims that the UN negotiated with the Serb militia. Of the four, it was the smallest and most remote, so it rarely made it onto the news like Sarajevo or Srebrenica. Its remoteness also made it difficult for the UN to supply, so it experienced some of the worst privation of the war, if not the worst fighting. Comics journalist Joe Sacco visited there four times in 1994 and 1995, interviewing mostly Muslim inhabitants and refugees. His regular visits gave him a depth of knowledge and local contacts that most journalists did not have. He published Safe Area Gorazde: The War in Eastern Bosnia 1992-95 in 2001.
Despite my love for comics, I was a little skeptical at the idea of comics journalism for something like this before reading the book, but I was completely off-base. The use of comic art gives his journalism the immediacy of photography--indeed, I assume from the level of detail that many of the pictures are photo-referenced--yet the advance of panels provides narrative cohesion that a simple progression of photos could not. Nor do the comics skimp on factual material, with plenty of maps, dates, and names giving the necessary backdrop. But most importantly, Sacco's art gives us real insight into the day-to-day life of Gorazde's citizens, many of whom we come to know well and care for during the course of the book.
Sacco also maintains a journalist's neutrality, although an objective recounting of the matter necessarily implicates Serbian leader Slobodan Milosevic and Serbian General Ratko Mladic as villains, willing to start a war and slaughter civilians in pursuit of an ethnically-pure Greater Serbia. Sacco's story shows how regular Serbians who had lived in Gorazde since birth were willing to turn against their neighbors and join the Serbian militia. Some of them were forced into it--we see on occasion a Serbian willing to help a Muslim friend, so long as no one sees them so they won't suffer the inevitable reprisals, which was often execution. But other Serbs must have gone along willingly, fighting against Muslims, looting and burning their houses, maybe because they believed in Serb extreme nationalist ideology or perhaps even as a lark.
I'm not sure I can recommend this book widely, because although it is a beautifully done graphic novel on an important event in recent history, the subject matter is so harrowing I think a lot of people simply won't be able to bear it. I found especially awful scenes at the Gorazde hospital, where doctors performed surgery on the critically wounded in primitive conditions, with only the only anesthetic available being brandy. Still, for a teen or adult willing to stomach realistic scenes of a town on the frontline during wartime, this book is an invaluable primary source on the Bosnian conflict.
Despite my love for comics, I was a little skeptical at the idea of comics journalism for something like this before reading the book, but I was completely off-base. The use of comic art gives his journalism the immediacy of photography--indeed, I assume from the level of detail that many of the pictures are photo-referenced--yet the advance of panels provides narrative cohesion that a simple progression of photos could not. Nor do the comics skimp on factual material, with plenty of maps, dates, and names giving the necessary backdrop. But most importantly, Sacco's art gives us real insight into the day-to-day life of Gorazde's citizens, many of whom we come to know well and care for during the course of the book.
Sacco also maintains a journalist's neutrality, although an objective recounting of the matter necessarily implicates Serbian leader Slobodan Milosevic and Serbian General Ratko Mladic as villains, willing to start a war and slaughter civilians in pursuit of an ethnically-pure Greater Serbia. Sacco's story shows how regular Serbians who had lived in Gorazde since birth were willing to turn against their neighbors and join the Serbian militia. Some of them were forced into it--we see on occasion a Serbian willing to help a Muslim friend, so long as no one sees them so they won't suffer the inevitable reprisals, which was often execution. But other Serbs must have gone along willingly, fighting against Muslims, looting and burning their houses, maybe because they believed in Serb extreme nationalist ideology or perhaps even as a lark.
I'm not sure I can recommend this book widely, because although it is a beautifully done graphic novel on an important event in recent history, the subject matter is so harrowing I think a lot of people simply won't be able to bear it. I found especially awful scenes at the Gorazde hospital, where doctors performed surgery on the critically wounded in primitive conditions, with only the only anesthetic available being brandy. Still, for a teen or adult willing to stomach realistic scenes of a town on the frontline during wartime, this book is an invaluable primary source on the Bosnian conflict.
Sunday, November 16, 2014
Ranking the Other DC Movies
So far I've ranked the Batman movies, the Superman movies, the Avengers movies, and the X-Men movies. There's only one major franchise of super-hero movies I haven't ranked yet, and that is the Spider-Man franchise. But before we get to that, let's finish ranking any extraneous DC movies. This will be easy, because I've only seen one of them.
If you'll recall, my ranking system is
Green=excellent Blue=pretty good Black=Okay Red=avoid
Swamp Thing (1982)-- I saw this for the first time two or three years ago, and you know what? It's not bad, considering its terrible reputation among comic fans. I'm going to call it Okay rather than Pretty Good because it is low-budget and the special effects are laughable, but I found the movie perfectly entertaining. Sure, Swamp Thing was obviously a rubber suit, but the acting and script were no worse than most superhero movies. Much better than, say, Thor, which was big-budget but felt straight to video. This was low-budget and felt like all it needed was a little more investment.
Constantine (Haven't seen)
Catwoman (Haven't seen)
Green Lantern (Haven't seen)
Yes, I'm aware of Watchmen, the League of Extraordinary Gentlemen, etc., but those are not DC universe movies and I'll cover them in another post.
_______________________________________________________________________________
And here's the master list of all comics movies I've rated so far, in order from best to worst:
Iron Man
Avengers
Superman (1978)
Captain America
Batman Begins (2005)
Captain America 2: The Winter Soldier
X-Men 2: X-Men United
X-Men: Days of Future Past
Superman II
Batman (1989)
The Dark Knight (2008)
Iron Man 3
The Wolverine
X-Men: First Class
X-Men
Swamp Thing (1982)
Iron Man 2
Batman Forever (1995)
Superman Returns (2006)
Thor 2: The Dark World
Incredible Hulk (2008)
Dark Knight Rises (2012)
Superman III
Supergirl (1984)
Thor
X-Men 3: Last Stand
Hulk (2003)
Batman and Robin (1997)
Batman Returns (1992)
Superman IV
Batman (1966) (Haven't seen)
Catwoman (Haven't seen)
Constantine (Haven't seen)
Green Lantern (Haven't seen)
Man of Steel (Haven't seen)
X-Men Origins: Wolverine (Haven't seen)
If you'll recall, my ranking system is
Green=excellent Blue=pretty good Black=Okay Red=avoid
Swamp Thing (1982)-- I saw this for the first time two or three years ago, and you know what? It's not bad, considering its terrible reputation among comic fans. I'm going to call it Okay rather than Pretty Good because it is low-budget and the special effects are laughable, but I found the movie perfectly entertaining. Sure, Swamp Thing was obviously a rubber suit, but the acting and script were no worse than most superhero movies. Much better than, say, Thor, which was big-budget but felt straight to video. This was low-budget and felt like all it needed was a little more investment.
Constantine (Haven't seen)
Catwoman (Haven't seen)
Green Lantern (Haven't seen)
Yes, I'm aware of Watchmen, the League of Extraordinary Gentlemen, etc., but those are not DC universe movies and I'll cover them in another post.
_______________________________________________________________________________
And here's the master list of all comics movies I've rated so far, in order from best to worst:
Iron Man
Avengers
Superman (1978)
Captain America
Batman Begins (2005)
Captain America 2: The Winter Soldier
X-Men 2: X-Men United
X-Men: Days of Future Past
Superman II
Batman (1989)
The Dark Knight (2008)
Iron Man 3
The Wolverine
X-Men: First Class
X-Men
Swamp Thing (1982)
Iron Man 2
Batman Forever (1995)
Superman Returns (2006)
Thor 2: The Dark World
Incredible Hulk (2008)
Dark Knight Rises (2012)
Superman III
Supergirl (1984)
Thor
X-Men 3: Last Stand
Hulk (2003)
Batman and Robin (1997)
Batman Returns (1992)
Superman IV
Batman (1966) (Haven't seen)
Catwoman (Haven't seen)
Constantine (Haven't seen)
Green Lantern (Haven't seen)
Man of Steel (Haven't seen)
X-Men Origins: Wolverine (Haven't seen)
Saturday, November 15, 2014
What I'm Reading: Moby-Dick
Call me Joshua. I've finally finished the journey. I started Moby-Dick last fall, read about half in a month, then put it down, intending to pick it up again after the New Year. In fact, I picked it up again in September and only just now reached the end. I've developed a theory during my reading of Moby-Dick that everyone who reads it comes to identify with Captain Ahab, with the reader's white whale being completing the book itself.
So was it worth it? Was it worth the weeks and months, the dense prose, the bizarre chapter-long digressions on the illustrations of whales in books or the comparisons of whales and dolphins, the obscure references requiring pages of explanatory notes, the whole trip from the north Atlantic to the Indian Ocean to the East Asian coast and then the final fateful encounter in the south Pacific?
Oh, God yes, it was worth it. For one thing, the prose is so beautiful, so biblical and epic. Here's one of my favorite passages, concerning a ship-boy, Pip, who's fallen overboard in the middle of a whale hunt and goes mad during his hours-long sojourn alone on the sea, before the ship comes by to pick him up:
The story's well-known enough, and the characters too, I think: obsessed Ahab, good-hearted and conscientious Starbuck, cheerfully cynical Stubb, brave and spiritually attuned Queequeg, and many, many others. What's less well-known is that reading this book is an education in itself, and for that I dub it one of my coveted Shortcuts to Smartness books. You see, not only do you get the famous story, you get everything you ever wanted to know about whales and whaling (and I mean everything), but also hundreds of details about geography, sailing, history, New England life in the 1850s, religion, the culture of South Pacific islanders, and on and on.
So do I recommend this to others? Oh, that's a tough one. I don't think any lover of literature should die without reading this, let's put it that way. As for whether you should read it now, that depends on how much time you have to devote to it, because this is one book that does not reward distraction. But if you're willing to make the commitment, Moby-Dick is truly one of the best books you'll ever read.
So was it worth it? Was it worth the weeks and months, the dense prose, the bizarre chapter-long digressions on the illustrations of whales in books or the comparisons of whales and dolphins, the obscure references requiring pages of explanatory notes, the whole trip from the north Atlantic to the Indian Ocean to the East Asian coast and then the final fateful encounter in the south Pacific?
Oh, God yes, it was worth it. For one thing, the prose is so beautiful, so biblical and epic. Here's one of my favorite passages, concerning a ship-boy, Pip, who's fallen overboard in the middle of a whale hunt and goes mad during his hours-long sojourn alone on the sea, before the ship comes by to pick him up:
The sea had jeeringly kept his finite body up, but drowned the infinite of his soul. Not drowned entirely, though. Rather carried down alive to wondrous depths, where strange shapes of the unwarped primal world glided to and fro before his passive eyes; and the miser-merman, Wisdom, revealed his hoarded heaps; and among the joyous, heartless, ever-juvenile eternities, Pip saw the multitudinous, God-omnipresent, coral insects, that out of the firmament of waters heaved the colossal orbs. He saw God's foot upon the treadle of the loom, and spoke it; and therefore his shipmates called him mad.That's writing right there. If you don't shiver when you reach the part about "God's foot upon the treadle of the loom" I'm not sure you're fit to read the English language.
The story's well-known enough, and the characters too, I think: obsessed Ahab, good-hearted and conscientious Starbuck, cheerfully cynical Stubb, brave and spiritually attuned Queequeg, and many, many others. What's less well-known is that reading this book is an education in itself, and for that I dub it one of my coveted Shortcuts to Smartness books. You see, not only do you get the famous story, you get everything you ever wanted to know about whales and whaling (and I mean everything), but also hundreds of details about geography, sailing, history, New England life in the 1850s, religion, the culture of South Pacific islanders, and on and on.
So do I recommend this to others? Oh, that's a tough one. I don't think any lover of literature should die without reading this, let's put it that way. As for whether you should read it now, that depends on how much time you have to devote to it, because this is one book that does not reward distraction. But if you're willing to make the commitment, Moby-Dick is truly one of the best books you'll ever read.
Friday, September 19, 2014
To Be Creative, Don't Hoard Ideas
Sometimes I meet or hear about a writer who thinks ideas are a rare, precious resource. These writers hoard ideas like a squirrel hoards nuts, locking them away no one can ever see them. They're frightened to share their ideas with others lest they should be stolen. They spend useless time studying copyright law to keep others from copying them. They work for months or years on a story way past the point where more polishing is necessary, because they think they're only going to get one shot at a good idea.
This is all nonsense. Talking about your ideas with others begets more ideas. I say, if someone else steals your idea, good for them! If they're a good writer, what they do with it won't look anything like your story anyway. And if they're not a good writer, why do you care what they do with your idea? And forget copyright--leave all that up to your agent and publisher, although my guess is the hoarders rarely get to the point of having an agent or publisher.
I'm something of a perfectionist, but once you've gotten your story to a point where more work on your story doesn't change the story's quality, move on to something else. There's usually a natural point where if you're paying attention, you realize you've pretty much reached the limit with the story you're working on. If you spend longer than that on it, you're just gumming up the creative part of your mind that needs new things to work on.
You should have so many ideas that if one doesn't work out, you have a hundred more to pick from. The thing to do about ideas is not to protect them, it's to stoke the furnace in your mind that produces them. And just as you don't gain strength by resting your muscles all the time, but by using them vigorously and often, so it is with your creativity. Write lots of stories, poems, letters! (Blog posts!) Keep a notebook with you to write down story ideas whenever they occur to you. If you have a funny or frightening dream, consider how you might adapt it to written form. (Lots of my best ideas come from dreams.) And join a writers' group, where you can discuss all sorts of ideas with other writers!
Cross-posted at The Writers of Chantilly Blog
This is all nonsense. Talking about your ideas with others begets more ideas. I say, if someone else steals your idea, good for them! If they're a good writer, what they do with it won't look anything like your story anyway. And if they're not a good writer, why do you care what they do with your idea? And forget copyright--leave all that up to your agent and publisher, although my guess is the hoarders rarely get to the point of having an agent or publisher.
I'm something of a perfectionist, but once you've gotten your story to a point where more work on your story doesn't change the story's quality, move on to something else. There's usually a natural point where if you're paying attention, you realize you've pretty much reached the limit with the story you're working on. If you spend longer than that on it, you're just gumming up the creative part of your mind that needs new things to work on.
You should have so many ideas that if one doesn't work out, you have a hundred more to pick from. The thing to do about ideas is not to protect them, it's to stoke the furnace in your mind that produces them. And just as you don't gain strength by resting your muscles all the time, but by using them vigorously and often, so it is with your creativity. Write lots of stories, poems, letters! (Blog posts!) Keep a notebook with you to write down story ideas whenever they occur to you. If you have a funny or frightening dream, consider how you might adapt it to written form. (Lots of my best ideas come from dreams.) And join a writers' group, where you can discuss all sorts of ideas with other writers!
Cross-posted at The Writers of Chantilly Blog
Saturday, September 13, 2014
What I'm Reading: Complete Peanuts, 1981-82
The Complete Peanuts is a noble project to publish every strip of Charles Schulz's Peanuts, from its inception in 1951 to its final panel in 2000. It's a gargantuan undertaking, and a new volume covering two years is issued every six months. The project is now up to the early 1990s, but I'm a little behind and have only reached 1981-82. I've reviewed two previous volumes of the Complete Peanuts, the 1977-78 volume here, and the 1979-80 volume here.
The volume continues the trend of the previous two in that each one is just a little less sharp than the one before, the long-running gags a little more tired, the new ideas a little less inspired. For instance, there's only one new character introduced here--Marbles, another of Snoopy's brothers. I'm pretty sure more members of Snoopy's family are not what the strip needs at this point. Anyway, Marbles is a down-to-earth dog, and is fairly mystified by his visit to Snoopy and his constant imaginative antics. He doesn't have much personality and I'm not sure he ever showed up again.
Much funnier is a sequence in which Charlie Brown and Peppermint Patty enter a bowling tournament. Patty lords her high average and correspondingly high handicap over Charlie Brown's more modest handicap. They both wonder at the identity of the terrible bowler with an average score of one, only to find Snoopy nonchalantly strolling in. Unexpectedly, Charlie Brown leads the tournament, but in the final frame he's so nervous he bowls the ball out the front door. It rolls across the parking lot and through a pumpkin patch where Linus and Sally are waiting for the Great Pumpkin to show up. When Linus is knocked out by the bowling ball, he assumes he fainted on seeing the arrival of his hero. Good stuff with some well-timed punchlines, and really rewards a familiarity with the strip's recurring themes.
Other highlights are a long-ish sequence re-uniting Snoopy and his tennis doubles partner, Molly Volley, and one of my favorite on-going gags, Snoopy's hobby as a hack writer and his never-ending quest to get published (I guess I can identify!).
Still, we're well into the twilight years here. Unless a reader is interested for some reason in one of the particular strips or sequences in this volume, I'd recommend one of the older books. For me, the best ones are from the 1960s, with the strip maintaining a pretty high degree of quality through the 1973-74 volume. I suppose I'll get the next one, but as with the previous couple, I'm really not sure if I'm going to follow this through all the way to the end.
The volume continues the trend of the previous two in that each one is just a little less sharp than the one before, the long-running gags a little more tired, the new ideas a little less inspired. For instance, there's only one new character introduced here--Marbles, another of Snoopy's brothers. I'm pretty sure more members of Snoopy's family are not what the strip needs at this point. Anyway, Marbles is a down-to-earth dog, and is fairly mystified by his visit to Snoopy and his constant imaginative antics. He doesn't have much personality and I'm not sure he ever showed up again.
Much funnier is a sequence in which Charlie Brown and Peppermint Patty enter a bowling tournament. Patty lords her high average and correspondingly high handicap over Charlie Brown's more modest handicap. They both wonder at the identity of the terrible bowler with an average score of one, only to find Snoopy nonchalantly strolling in. Unexpectedly, Charlie Brown leads the tournament, but in the final frame he's so nervous he bowls the ball out the front door. It rolls across the parking lot and through a pumpkin patch where Linus and Sally are waiting for the Great Pumpkin to show up. When Linus is knocked out by the bowling ball, he assumes he fainted on seeing the arrival of his hero. Good stuff with some well-timed punchlines, and really rewards a familiarity with the strip's recurring themes.
Other highlights are a long-ish sequence re-uniting Snoopy and his tennis doubles partner, Molly Volley, and one of my favorite on-going gags, Snoopy's hobby as a hack writer and his never-ending quest to get published (I guess I can identify!).
Still, we're well into the twilight years here. Unless a reader is interested for some reason in one of the particular strips or sequences in this volume, I'd recommend one of the older books. For me, the best ones are from the 1960s, with the strip maintaining a pretty high degree of quality through the 1973-74 volume. I suppose I'll get the next one, but as with the previous couple, I'm really not sure if I'm going to follow this through all the way to the end.
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